"Where the World Learns Virtual Production."
The program Epic Games authorized — built on the workflows Hollywood actually uses.
KEY FACTS
START & END DATE
18th of May - 7th of August
DURATION
2 Weeks/ 10 Days
SCHEDULE
Live Teaching Session – Monday
Dubai / UAE (GST): 8:00 PM – 11:00 PM
Central Europe (CET): 6:00 PM – 9:00 PM
Live Lab Session – Wednesday
Dubai / UAE (GST): 8:00 PM – 10:00 PM
Central Europe (CET): 6:00 PM – 8:00 PM
LEVEL
Beginner/Intermediate
LANGUAGE
English
FORMAT
Online Live Virtual Training
(minimum of 6 participants per cohort)
TOOLS
Unreal Editor for Fortnite
PRICE
USD 1,200
Use Code CINEMATIC10 for 10% off
"NOETA has established itself as a go-to destination for mastering Unreal Engine, equipping artists and businesses with the skills needed to thrive in the region's rapidly growing creative economies. Their commitment to excellence aligns seamlessly with Epic Games' vision for fostering innovation and talent development."
— Julie Lottering, Director of Education, Epic Games
COURSE OVERVIEW.
This bootcamp is a production-oriented sprint into one of the most powerful platforms in interactive entertainment: Unreal Editor for Fortnite (UEFN) — Epic Games' creator toolchain that ships directly into Fortnite, an ecosystem of hundreds of millions of monthly players and one of the world's largest live entertainment economies.
Across two intensive weeks, you'll build a complete Star Wars–themed cinematic island end-to-end — from gameplay rules to publishing — while operating inside UEFN's IP map rules and Fortnite Creator Economy compliance framework. You'll handle the entire pipeline: editor interface, device-driven gameplay rules, landscape, in-engine modeling, PBR materials, cinematic lighting, character animation, Sequencer, audio, UI, a working introduction to Verse, and final publishing.
This is not a survey course. By Day 10, you walk away with a live, playable island in your Fortnite Creator account — a portfolio piece that simultaneously demonstrates technical skill, IP compliance literacy, and Creator Economy readiness.
The bootcamp is intentionally built for 3D Artists, Game Artists, and Game Developers — practitioners who already think in geometry, materials, and pipelines, and who want to enter the Fortnite Creator Economy with a high-impact themed deliverable rather than a generic test island.
"The same engine that builds Fortnite's biggest moments. Now taught at NOETA."
What You Will Learn
By the end of this bootcamp, you will have hands-on experience across the full UEFN pipeline — from environment construction to a published, themed Fortnite island.
Construct a Star Wars–themed Fortnite island using UEFN's Landscape, in-engine modeling, materials, and asset import pipeline.
Apply UEFN's IP map rules and Creator Economy compliance to publish IP-themed content legally and successfully through the Fortnite Creator Portal.
Direct cinematic moments inside Sequencer using camera animation, character animation, audio integration, and multi-camera editing.
Design playable interactivity using UEFN's device library and a working introduction to Verse — triggers, conditions, and gameplay loops.
Optimize, version, and publish a finished island under direct instructor mentorship — leaving the bootcamp with a live, shareable creator portfolio piece.
COURSE BREAKDOWN
A grounded introduction to UEFN's editor environment, the Fortnite Creator Economy, and — most critically — the IP rule system that determines what you can publish, where, and how. The compliance foundation everything else sits on.
Fortnite Ecosystem, UEFN Interface & IP Map Rules
Day 01
18/05/2026
Configure gameplay logic — triggers, spawners, scoring, win/lose conditions, team rules — using UEFN's device library and visual event system. By end of day, you have a working gameplay loop running in your project, ready to dress with environment art across the rest of the bootcamp.
Devices & Gameplay Rules
Day 02
25/05/2026
Carve a Star Wars planet — Tatooine dunes, Endor forest, or a Coruscant skyline plate — using UEFN's Landscape sculpting and Foliage tools. Player-flow-aware terrain composition from the start.
Landscape Sculpting & Foliage Systems
Day 03
01/06/2026
Build sci-fi architecture directly inside UEFN with modular kits, in-engine modeling, and instancing — the same approach AAA studios use to ship complex levels under tight deadlines.
Modular Modeling & Mesh Workflows
Day 04
08/06/2026
Author the visual identity of Star Wars: imperial gunmetal, ship hull steel, hologram blue, lightsaber glow — through UEFN's Material Editor and Material Instances.
PBR Materials & Surface Authoring
Day 05
15/06/2026
Bring the film-grade lighting language of Star Wars into a real-time Fortnite island using Lumen, motivated key lights, and post-process color grading.
Cinematic Lighting & Mood Design
Day 06
22/06/2026
Direct cinematic moments inside Sequencer — character animation, camera blocking, multi-camera edits — to deliver a finished intro sequence for your island.
Character Animation & Sequencer
Day 07
29/06/2026
Audio Integration & UI Design
Day 08
06/07/2026
Layer spatial audio (lightsaber hums, blaster fire, ambient atmosphere) and design a themed HUD/UI that wraps the player inside the Star Wars universe from the first second of play.
Push past the limits of pre-built devices. A working introduction to Verse — custom functions, event handlers, and logic that lets you extend device behavior beyond what's possible with the device library alone.
Day 10
20/07/2026
Introduction to Verse
Day 09
13/07/2026
Optimization, IP Compliance Review & Publishing
Final pass: profile performance, audit against IP rules and Fortnite's publishing checklist, submit through Epic's Creator Portal, and finish the bootcamp with a live, playable island under your name.
"Mahmoud was my instructor on the Unreal EMEA Training program. I though Mahmoud did a great job and demonstrated a high level of knowledge and competence in Unreal Engine. His background in Arch Viz was useful in supporting my training."
— dr. enrique pérez, Head of School Games, ANimation and VFX, BIMM University
What You Can Expect
This is a production-focused program delivered entirely online. Each week combines live instruction with guided lab sessions, structured around real-world virtual production workflows used in the film industry. All sessions are recorded and available for on-demand review, allowing you to revisit the material anytime.
LIVE INSTRUCTION AND WEEKLY LAB SESSIONS
REAL-TIME FEEDBACK AND INSTRUCTOR MENTORSHIP
PROJECT-BASED LEARNING WITH A CAPSTONE DELIVERABLE
GLOBALLY ACCESSIBLE WITH RECORDED SESSIONS ON DEMAND
Instructor:
MAHMOUD ALKAWADRI
Mahmoud Alkawadri is an Unreal Engine Gold Tier Authorized instructor, educational advisor for Epic Games, and a member of the Visual Effects Society (VES). He is the founder of NOETA Academy — an Unreal Engine Authorized Training Center operating across Dubai, Riyadh, and Berlin — and brings over 20 years of experience across architecture, visualization, CGI/VFX, and the video game industry, combining artistic vision with deep technical expertise in real-time production.
He has developed and delivered advanced Unreal Engine training programs in collaboration with Epic Games and leading Premier Partners across Germany, the United States, Canada, and France.
In 2017, Mahmoud founded MK Design & Visualization Studio, a creative agency specializing in high-end visual content and visual effects. The studio has collaborated with clients including Epic Games, Netflix, Siemens, Deutsche Welle, EDGE Technologies, Emaar, CA-Immo, and Deutsche Telekom — building a strong international reputation in visual storytelling and digital production.
That industry experience directly informs his teaching. Specializing in cinematic storytelling and real-time virtual production workflows, Mahmoud equips students with practical, production-ready skills in Unreal Engine cinematics.
USD 1,200
Use Code CINEMATIC10 for 10% off
Valid until 05/05/2026
"I had the opportunity to follow Mahmoud for an intense introductive training to Unreal Engine. The fact that he's a certified instructor, not only with Unreal, but even a professional and an enthusiastic pioneer, allows him to share real working "experiences" (with all the related problematics) and not only "teachings". A precious advisor."
— Giuliano Fontanelli, Senior Cinematic Designer, Electronics Arts
LEARN METHOD.
NOETA's holistic education fosters deep understanding and practical skills through a unique learning cycle integrating theory, demos, and hands-on projects, delivered via a flexible hybrid model.
This comprehensive learning cycle is powered by our Hybrid Learning Model, which combines the best of both worlds:
Live Instruction: Engage in real-time sessions with expert instructors, ask questions as concepts are introduced, receive immediate feedback, and take part in interactive discussions that clarify complex topics and connect theory to practical use.
Live Lab Sessions: Move from theory to execution through dedicated hands-on lab sessions. During these labs, learners work directly on their projects while instructors provide close guidance, live feedback, and targeted corrections. This environment mirrors a professional studio setting, allowing participants to troubleshoot issues, refine their work, and develop problem-solving skills with expert support at every stage.
Frequently Asked Questions
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Yes! Students interested in taking courses, may benefit from a conversation with an Admissions Advisor. Advisors can help you choose courses that are designed to meet your specific goals, taking into consideration your current skill level, weekly schedule, timeline, and budget. If you'd like help choosing courses, please contact us.
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Courses typically run for 12 weeks, with sessions held twice per week on scheduled days and times.
Live Teaching Session – Monday
Central Europe (CET): 6:00 PM – 9:00 PM
Dubai / UAE (GST): 8:00 PM – 11:00 PM
Saudi Arabia (AST): 7:00 PM – 10:00 PM
Live Lab Session – Wednesday
Central Europe (CET): 6:00 PM – 8:00 PM
Dubai / UAE (GST): 8:00 PM – 10:00 PM
Saudi Arabia (AST): 7:00 PM – 9:00 PM
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Yes. To receive a NOETA certificate, you will be required to complete a capstone project that serves as a portfolio piece and demonstrates the skills you developed throughout the course.
Upon successfully completing the course and submitting your capstone project, you will receive a certificate of completion issued by the instructor at the end of the program.
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If you are unable to attend a class session, please inform your instructor in advance. Absences may not exceed 30% of the total course duration, and students who fail to maintain at least 70% attendance may receive an unsatisfactory grade.
Note: All classes will be recorded, and the recordings will be made available to students.
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Each class session is organized within a 5-hour weekly structure (3 hours live session + 2 hours lab). A typical class includes homework review, a short Q&A discussion, and the main lecture.
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Yes, you can. Our courses are intentionally scheduled after typical working hours to make it possible for students to balance their professional commitments while attending the program. While the curriculum is advanced and requires dedication, the schedule is designed to allow working professionals to participate and complete the coursework effectively.
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First and most importantly, you will need a computer powerful enough to run Unreal Engine smoothly. Ideally, your system should include an RTX GPU to take full advantage of ray tracing and real-time rendering features.
Minimum system requirements (Windows):
Windows 10 (64-bit)
Quad-core Intel or AMD processor, 2.5 GHz or faster
16 GB RAM or more
NVIDIA GeForce RTX 3060 graphics card or higher
Minimum system requirements (macOS):
Quad-core Intel processor, 2.5 GHz or faster
8 GB RAM or more
Software requirement:
Before the first session, you will need to install Unreal Engine (version 5.7) on your computer. -
All live sessions will be recorded, and you will have lifetime access to the recordings so you can revisit the material anytime.
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Yes — this program is open to students worldwide. All live sessions are delivered online and scheduled to accommodate both European and Middle Eastern time zones. If your time zone falls outside these windows, every session is recorded and made available within 24 hours, so you can follow along fully on demand and stay on track with the program regardless of where you are.
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You can cancel your seat and get a refund within 14 days of purchase, as long as the course has not started.
Still have questions? Take a look at the FAQ or reach out anytime. If you’re feeling ready, go ahead and apply.